Mar 29, 2024  
2018-2019 Academic Catalog V 71 
    
2018-2019 Academic Catalog V 71 [ARCHIVED CATALOG]

GAME 2425 - 3D Animation II - Character Setup


CIP Code: 10.0304
Credit(s): 4
Skinning and weighting forward kinematics inverse kinetics constraints expressions scripting and driven keys mesh deformers morph targets/blend shapes and animation user interfaces. Develop a character for animating; demonstrate techniques of skinning and eighting forward kinematics inverse kinetics constraints expressions scripting and driven keys mesh deformers morph targets/blend shapes and creating animation user interfaces; demonstrate animation of characters to test their rigs; and demonstrate techniques for exporting compressed animations into a game format.

Requisite(s): Take GAME 1306 
Faculty Consent: N